Operation Takedown
The Introduction | Project Lawson | Extermination

Download Latest Version (Version 1.2 – 2/23/15)
.YELO (Open Sauce 3.0.3+ Required) – Mediafire as .ZIP (300mb)
.YELO (Open Sauce 3.0.3+ Required) – Halomaps as .ZIP (300mb)
.MAPs (No Open Sauce required) – Mediafire as .ZIP (366mb)
.MAPs (No Open Sauce required) – Halomaps as .ZIP (366mb)

If you don’t have Open Sauce, you can find it here. If you are unsure about what version to download, grab the .MAPs or look into downloading and installing Open Sauce for the best possible experience.

Videos

Images

Description
Finally… Here it is after all this time, the release of Takedown: Project Lawson. It’s been one hell of a learning experience.

The story is you (Karner) and your partner Kadar infiltrate a rogue Spartan’s organization. This rogue spartan (Lawson) thinks you are joining his organization. As such you are sent on a mission with him. Get inside this forerunner structure and find what Lawson is so eager for inside.

This story follows Takedown: The Introduction, so if you haven’t played that, go play it! (A new re-release version has been released alongside this project!)

Takedown: Project Lawson is a single player map based off the an extended version of the Danger Canyon bsp, as well as some custom BSP. It features complete cinematics as well as a variety of gameplay situations.

If you haven’t yet, play what over 9500 people have downloaded for Custom Edition!

Credits
MatthewDratt: Project Lead
SlowBullet: Ideas, Support & Testing
killzone64: L Base BSP
Mangenkyo: BSP Textures, Jackals Multipurpose
Spartan094: Elites Ingame, Spartans
Bourrin33: Portable Health Pack, Hunter, Elite Shaders, Some placeholder tags
L283023: Grunts
CMT: Brutes, Jackal model, Flood Elite
ShadowSlayer123: Sentinels
Zteam: Halo 3 Weapons, Warthog
Goldkilla88: Halo 3 Flood
Jesse: HUD
Mooseguy: UI Opening
M16: Some bipeds & animations
Kirby: Alpha Scripting Help
Killermax: Someone I should thank
Thanks to all of my beta testers!

Voice Acting:
Lawson – Bryan Newman
Karner – David Moore
Kadar – Temptii
Nova – Austin Douglas Ford
Harper – Hoosieraussie
Lieutenant – Hiralis
Door Guard – Storm
Alpha’s New Recruit – Dumb AI
Chess Players – Austin Douglas Ford
Karen – Camille Chase
Troop talking about bases A – Higuy
Troop talking about bases B – Lodex
Troop talking about new troops A – XlzQwerty1
Troop talking about new troops B – The Watch
Troop order warthog tires – Morpheus414


Archived Downloads
Version 1.1 – 6/9/14
.YELO (Open Sauce 3.0.3+ Required) – This Website as .RAR (280mb)
.YELO (Open Sauce 3.0.3+ Required) – Mediafire as .ZIP (303mb)
.MAPs (No Open Sauce required) – This Website as .ZIP (389mb)
.MAPs (No Open Sauce required) – Mediafire as .ZIP (389mb)
Version 1 – 7/20/13
.YELO (Open Sauce 3.0.3+ Required) – This Website as .RAR (289mb)
.YELO (Open Sauce 3.0.3+ Required) – This Website as .ZIP (312mb)
.YELO (Open Sauce 3.0.3+ Required) – Halomaps as. ZIP (303.1mb)
.MAPs (No Open Sauce required) – This Website as .RAR (350mb)
.MAPs (No Open Sauce required) – This Website as .ZIP (390mb)
.MAPs (No Open Sauce required) – Halomaps as .ZIP (382.8mb)

Additional Notes
Version 1.2 Changelog:
-Bipeds: Fixed an issue that caused the lights on the Spartans to clip
-Weapons: Carbine animations re-adjusted to not clip with a 90 degrees field of view
-Rally Point Alpha: A bug causing Karen to talk over herself has been fixed
-Rally Point Foxtrot: Re-adjusted Nova during the final cutscene
-Rally Point Foxtrot: Patriarchus’ accuracy has been toned down
-Rally Point Foxtrot: Patriarchus’ shields have been lowered
-Credits: Removed survey website

Version 1.1 Changelog:
-Bipeds: Replaced biped models with models rigged by Dumb AI
-Weapons: BR is more powerful
-Weapons: Brute shot damage decreased
-Weapons: Mangum model replaced with Zteam’s model
-Weapons: Magnum rate of fire increased
-Weapons: AR, BR, SMG and Sniper rifle animations re-adjusted to not clip with a 90 degrees field of view
-Vehicle: Ghost boost has been removed
-BSPs: Added new ground bitmap for Danger Canyon
-BSPs: Danger Canyon has been re-welded
-BSPs: Slight UV changes for interior structures in Danger Canyon
-Globals: Fall damage has been decreased
-UI: Startup menu now shows version number
-UI: “Return to Main Menu” added to startup menu
-UI: The startup menu will no longer close if you hit escape
-PreAlpha: On-screen text stacks
-Rally Point Alpha: The next chess player line cannot be activated until the current line is finished
-Rally Point Alpha: On-screen text at the beginning has been removed
-Rally Point Bravo: The game will teleport the player out of an area if they get stuck behind an invisible wall
-Rally Point Bravo: Secondary starting weapon has been replaced with the magnum
-Rally Point Bravo: There is a weapon drop
-Rally Point Charlie: Lawson no longer will get in the warthog
-Rally Point Charlie: A dropship has been removed
-Rally Point Foxtrot: Sentiels now come in when Patriarchus’ sheilds are damaged, instead of being on a timer
-Rally Point Foxtrot: Patriarchus’ rate of fire has been slowed down before the sentiels come in
-Rally Point Foxtrot: Under any circumstance, Patriarchus will run away as soon as his sheilds are down
-Rally Point Foxtrot: Plasma Rifle crate has been repositioned
-Rally Point Foxtrot: Plasma Rifles appear as soon as the fight begins
-Rally Point Foxtrot: Patriarchus’ shields have been increased
-Rally Point Foxtrot: Patriarchus will no longer die from headshots
-Rally Point Foxtrot: You will automatically have the BR as a secondary weapon instead of having to pick it up
-Rally Point Alpha-Foxtrot: All bugs dealing with 90 degrees field of view have been fixed. Going over 90 degrees field of view remains untested
-Rally Point Bravo-Foxtrot: Survival pack has been removed and replaced with the standard health pack